using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using TMPro;
using Unity.VisualScripting;
//虚拟脚本
public class VirtualUI : UIBase
{
    void Awake()
    {
        //炸弹按钮
        Register("放置炸弹").onClick = onSettingsBtn;

    }
    //设置
    private void onSettingsBtn(GameObject obj, PointerEventData pData)
    {
        Bomb.instance.setBomb = true;
    }
}